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/ Champak 143 / (Vol 143) Nov 15 2011.iso / Games / xeno_tactic.swf / scripts / DefineButton2_383 / BUTTONCONDACTION on(press).as next >
Text File  |  2011-11-15  |  2KB  |  62 lines

  1. on(press){
  2.    var ┬º\x01┬º = 366;
  3.    while(true)
  4.    {
  5.       if(eval("\x01") == 366)
  6.       {
  7.          set("\x01",eval("\x01") - 76);
  8.          ┬º┬ºpush(true);
  9.       }
  10.       else
  11.       {
  12.          if(eval("\x01") == 927)
  13.          {
  14.             set("\x01",eval("\x01") - 834);
  15.             if(eval(┬º┬ºconstant(0))[┬º┬ºconstant(2)]["aso#16344"] > 0)
  16.             {
  17.                return undefined;
  18.             }
  19.             with(_root["aso#58267"])
  20.             {
  21.                _root["aso#58267"]["aso#78176"](29,24,0,64,16,8,15,10,18);
  22.                _root["aso#58267"]["aso#09513"] = 100;
  23.                _root["aso#03524"].gotoAndStop("aso#63122");
  24.                _root["aso#58267"].mission = 6;
  25.                set("aso#98377",4);
  26.                set("aso#04916",true);
  27.                "aso#03945"();
  28.                _root["aso#37095"]["aso#72187"]();
  29.                "aso#84586"();
  30.             }
  31.             break;
  32.          }
  33.          if(eval("\x01") == 290)
  34.          {
  35.             set("\x01",eval("\x01") + 390);
  36.             if(┬º┬ºpop())
  37.             {
  38.                set("\x01",eval("\x01") - 327);
  39.             }
  40.          }
  41.          else
  42.          {
  43.             if(eval("\x01") == 680)
  44.             {
  45.                set("\x01",eval("\x01") - 327);
  46.                break;
  47.             }
  48.             if(eval("\x01") != 353)
  49.             {
  50.                if(eval("\x01") == 93)
  51.                {
  52.                   set("\x01",eval("\x01") - 93);
  53.                   break;
  54.                }
  55.                break;
  56.             }
  57.             set("\x01",eval("\x01") + 574);
  58.          }
  59.       }
  60.    }
  61. }
  62.